![]() What reason could there be to put such intricate puzzles and security in these random places in the game, if not to test the boy and ultimately have him control the blob? Of course it’s just one of many theories, and things get even a bit crazier. It could also explain why many of the scientists and humans are trying to help the blob escape at the end of the game. Everything, including the security measures of facilities, were designed as a test for the boy. Taking this theory further, it states that the boy himself is the next step in mind control testing. There’s also a section where the boy is forced to blend in with the zombies and display basic motor skills like walking and jumping. When you make your way into the final laboratory area of the game, we also see humans studying strange creatures in captivity, including the blob that you control at the end. There are multiple scenes in the game where we see what appears to be sentient masked human-like characters, watching and observing the zombie-like humans. The first of the theories we’ll talk about deals directly with mind control, and hypothesizes that it has now become a marketable commodity. From here we have a few different theories on what the rest of the game means, with some pieces of evidenced pointed out for each. With that information out of the way, let’s move on. This could suggest that pigs were first used as experiements for mind control. After doing this, the pig falls into a zombified heap in the corner. ![]() It’s also worth noting that before the boy can gain access to the first device, he has to evade a rabid pig, then pull some kind of a slug out of its rear. Through mind control, the boy can solve various puzzles throughout the game using these devices. Once you figure out a way to reach the device, the boy attaches it to his head and the forms spring to life. Here we stumble upon a strange device hanging from the ceiling, with lifeless human forms lying in the background. Our first hint at what’s really happening in the game, is shown when we make it out of the forest and into the slaughterhouse. The moment any of them spot you they chase you down and either choke you, or knock you out. As you trek forward you encounter some strange masked men with flashlights who make one thing clear: they’re here looking for you. ![]() Inside starts without any explanation, immediately dropping you into a dark foreboding forest. At this point there isn’t really a way to say one is definitively true, but that’s part of what makes Inside such a unique experience. Since the game’s release, fans have been coming up with some wild theories on what everything means. It’s a mind-bending game shrouded in mystery, but we’re here to try and help you make sense of some of the big events. Similarly to Playdead’s last game, Limbo, much of the story of Inside is left up to interpretation of the player, and things are often left intentionally ambiguous.
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